Skar City – Cyberpunk Warehouse Level Design

I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”. This is a project meant to reflect texturing, lighting and geometrical design work.

The Dying Oak Tree – Project Announcement

Prömov Ducat. Polova. 1328. The peaceful lives of the peasants here are about to change. A series of unfortunate events and the people not understanding them will seal the fate of many. A family established at the outskirts of this little town, will face the wrath of the entire community. Innocence or guilt? Punishment orContinue reading “The Dying Oak Tree – Project Announcement”

Skar City – Project Announcement

I somewhat obsess about the cyberpunk / vaporwave culture. The neon language of a bleak future, an advance technological movement set in a decaying society. Corruption, violence and a glowing spark of innovation. A corporation set to rule the entire world and the people opposing it. Skar City will be a light novel that IContinue reading “Skar City – Project Announcement”

Lands Of Gnora [4/30] – Thel’Aghaz Caves

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The fourth assignment is the scene of the Thel’Aghaz Caves. Built with Unity.

ATOM 2 – Project Announcement

My first video-game project ATOM has reached more than 12200 individuals. For an experiment of learning the Unreal Engine, I’d say that the game made a pretty impressive score. So I thought that I should use some of my spare time to create another game set in the A Tale Of Madness universe. ATOM 2Continue reading “ATOM 2 – Project Announcement”

Lands Of Gnora [3/30] – Kayan Farmlands Redux

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The third assignment is the scene of the Kayan Farmlands. Built with Unity.

Lands Of Gnora [2/30] – Outskirts Of Kel’Thaz Redux

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The second assignment is the scene of the Outskirts Of Kel’Thaz. Built with Unity.

Lands Of Gnora [1/30] – Lower Vulnik Canyons

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The first assignment is the scene of the Lower Vulnik Canyons. Built with Unity.

SCP-1107-Delta

SCP-1107-Delta is part of the [DARK:CODE] fictional stories. Names, characters, businesses, places, events, locales, and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Item #: SCP-1107-Delta Object Class: Euclid Special Containment Procedures: Studies showed that Anomaly canContinue reading “SCP-1107-Delta”

[DARK:CODE]

Welcome to the [DARK:CODE] site. This is a presentational site where you will find information about all the projects I am involved with, regarding video-game design, writing and doing conceptual art. Being an avid gamer will always put-up-front that question: what if I was about to do my own game, write its story, set upContinue reading “[DARK:CODE]”