Author Archives: Gratian
ATOM 2 – Second Level Completion
There has been quite a development in the story of A Tale of Madness 2. New ideas – new areas – new levels. The second level has been completed. I plan at least two more for this sequel.
A Tale Of Madness 2 – Teaser no 0.2
A short teaser from my upcoming horror game project – ATOM 2.
SCP-1107-Delta – Unreleased Horror Project
Skar City – Cyberpunk Adventure Game – Teaser v0.1
Just a teaser from my upcoming cyberpunk / adventure game Skar City.
Unreal Engine Level Design – Ruins of Khel’Azzar (Lands of Gnora)
A new scene from the Lands of Gnora project. These are the ruins of Khel’Azzar.
Unreal Engine Level Design – Underground Water Station (Skar City)
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
Skar City – Industrial Outskirts Artworks
Unreal Engine Level Design – Industrial Outskirts (Skar City)
A new level design project I’ve just finished. I built an abandoned industrial park inspired by the Metro trilogy. Built with Unreal Engine.
ATOM 2 – First Level Completion
I’ve just finished working on the first level of my upcoming indie horror-adventure game – A Tale Of Madness 2. Also the second level is starting to take shape.
Skar City – Cyberpunk Biolab Artworks
Skar City – Cyberpunk Biolab Walkthrough
A more detail walkthrough of the cyberpunk level I’ve designed using Unreal Engine.
Unreal Engine Level Design – Cyberpunk Biolab
Rendering Fear – Level Design Walkthrough
Rendering Fear Redux – Project Announcement
The Rendering Fear project is not all abandoned – but the old version will not suit my needs anymore, for what I’ve planned with the game. Instead – I will create a redux version for it – to have it tell the story of the Rendering Fear universe. A dark, fantasy tale to unfold.
Rendering Fear – Artworks
Some artworks from one of my unreleased projects – Rendering Fear.
Skar City – Cyberpunk Warehouse Artwork
A few artworks from the Skar City Cyberpunk Warehouse level I designed.
Skar City – Cyberpunk Warehouse Level Design
I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”. This is a project meant to reflect texturing, lighting and geometrical design work.
The Dying Oak Tree – Project Announcement
Prömov Ducat. Polova. 1328. The peaceful lives of the peasants here are about to change. A series of unfortunate events and the people not understanding them will seal the fate of many. A family established at the outskirts of this little town, will face the wrath of the entire community. Innocence or guilt? Punishment orContinue reading “The Dying Oak Tree – Project Announcement”
Skar City – Project Announcement
I somewhat obsess about the cyberpunk / vaporwave culture. The neon language of a bleak future, an advance technological movement set in a decaying society. Corruption, violence and a glowing spark of innovation. A corporation set to rule the entire world and the people opposing it. Skar City will be a light novel that IContinue reading “Skar City – Project Announcement”
Lands Of Gnora [4/30] – Thel’Aghaz Caves
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The fourth assignment is the scene of the Thel’Aghaz Caves. Built with Unity.
ATOM 2 – Project Announcement
My first video-game project ATOM has reached more than 12200 individuals. For an experiment of learning the Unreal Engine, I’d say that the game made a pretty impressive score. So I thought that I should use some of my spare time to create another game set in the A Tale Of Madness universe. ATOM 2Continue reading “ATOM 2 – Project Announcement”
Lands Of Gnora [3/30] – Kayan Farmlands Redux
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The third assignment is the scene of the Kayan Farmlands. Built with Unity.
Lands Of Gnora [2/30] – Outskirts Of Kel’Thaz Redux
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The second assignment is the scene of the Outskirts Of Kel’Thaz. Built with Unity.
Lands Of Gnora [1/30] – Lower Vulnik Canyons
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The first assignment is the scene of the Lower Vulnik Canyons. Built with Unity.
SCP-1107-Delta
SCP-1107-Delta is part of the [DARK:CODE] fictional stories. Names, characters, businesses, places, events, locales, and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Item #: SCP-1107-Delta Object Class: Euclid Special Containment Procedures: Studies showed that Anomaly canContinue reading “SCP-1107-Delta”
[DARK:CODE]
Welcome to the [DARK:CODE] site. This is a presentational site where you will find information about all the projects I am involved with, regarding video-game design, writing and doing conceptual art. Being an avid gamer will always put-up-front that question: what if I was about to do my own game, write its story, set upContinue reading “[DARK:CODE]”