Just a teaser from my upcoming cyberpunk / adventure game Skar City.
A new scene from the Lands of Gnora project. These are the ruins of Khel’Azzar.
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
A new level design project I’ve just finished. I built an abandoned industrial park inspired by the Metro trilogy. Built with Unreal Engine.
I’ve just finished working on the first level of my upcoming indie horror-adventure game – A Tale Of Madness 2. Also the second level is starting to take shape.
A more detail walkthrough of the cyberpunk level I’ve designed using Unreal Engine.
The Rendering Fear project is not all abandoned – but the old version will not suit my needs anymore, for what I’ve planned with the game. Instead – I will create a redux version for it – to have it tell the story of the Rendering Fear universe. A dark, fantasy tale to unfold.
Some artworks from one of my unreleased projects – Rendering Fear.
A few artworks from the Skar City Cyberpunk Warehouse level I designed.
I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”. This is a project meant to reflect texturing, lighting and geometrical design work.
Prömov Ducat. Polova. 1328. The peaceful lives of the peasants here are about to change. A series of unfortunate events and the people not understanding them will seal the fate of many. A family established at the outskirts of this little town, will face the wrath of the entire community. Innocence or guilt? Punishment orContinue reading “The Dying Oak Tree – Project Announcement”
I somewhat obsess about the cyberpunk / vaporwave culture. The neon language of a bleak future, an advance technological movement set in a decaying society. Corruption, violence and a glowing spark of innovation. A corporation set to rule the entire world and the people opposing it. Skar City will be a light novel that IContinue reading “Skar City – Project Announcement”
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The fourth assignment is the scene of the Thel’Aghaz Caves. Built with Unity.
My first video-game project ATOM has reached more than 12200 individuals. For an experiment of learning the Unreal Engine, I’d say that the game made a pretty impressive score. So I thought that I should use some of my spare time to create another game set in the A Tale Of Madness universe. ATOM 2Continue reading “ATOM 2 – Project Announcement”
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The third assignment is the scene of the Kayan Farmlands. Built with Unity.
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The second assignment is the scene of the Outskirts Of Kel’Thaz. Built with Unity.
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The first assignment is the scene of the Lower Vulnik Canyons. Built with Unity.
SCP-1107-Delta is part of the [DARK:CODE] fictional stories. Names, characters, businesses, places, events, locales, and incidents are either the products of the author’s imagination or used in a fictitious manner. Any resemblance to actual persons, living or dead, or actual events is purely coincidental. Item #: SCP-1107-Delta Object Class: Euclid Special Containment Procedures: Studies showed that Anomaly canContinue reading “SCP-1107-Delta”
Welcome to the [DARK:CODE] site. This is a presentational site where you will find information about all the projects I am involved with, regarding video-game design, writing and doing conceptual art. Being an avid gamer will always put-up-front that question: what if I was about to do my own game, write its story, set upContinue reading “[DARK:CODE]”