A new scene from the Lands of Gnora project. These are the ruins of Khel’Azzar.
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
Some artworks from one of my unreleased projects – Rendering Fear.
Prömov Ducat. Polova. 1328.
The peaceful lives of the peasants here are about to change. A series of unfortunate events and the people not understanding them will seal the fate of many.
A family established at the outskirts of this little town, will face the wrath of the entire community.
Innocence or guilt? Punishment or forgiveness? Life or death?
Read this letter under… The Dying Oak Tree.
Welcome to the [DARK:CODE] site.
This is a presentational site where you will find information about all the projects I am involved with, regarding video-game design, writing and doing conceptual art.
Being an avid gamer will always put-up-front that question: what if I was about to do my own game, write its story, set up the mechanics and let people experience it.
And this is what the entire [DARK:CODE] project is meant to do.
The whole idea of creating my own video-game had the starting point of wanting to create an interactive story – not only that you would read it – but you’ll make the decisions for the protagonist. It was meant to be a visual novel – but it became so much more different. I still plan to release a visual novel at some point – but the current period is about focusing on level design.
With quite a few projects in progress – you’ll be able to experience what I had planned for the collection of games / design assignments I will create.