A new scene from the Lands of Gnora project. These are the ruins of Khel’Azzar.
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
Some artworks from one of my unreleased projects – Rendering Fear.
Prömov Ducat. Polova. 1328. The peaceful lives of the peasants here are about to change. A series of unfortunate events and the people not understanding them will seal the fate of many. A family established at the outskirts of this little town, will face the wrath of the entire community. Innocence or guilt? Punishment orContinue reading “The Dying Oak Tree – Project Announcement”
Welcome to the [DARK:CODE] site. This is a presentational site where you will find information about all the projects I am involved with, regarding video-game design, writing and doing conceptual art. Being an avid gamer will always put-up-front that question: what if I was about to do my own game, write its story, set upContinue reading “[DARK:CODE]”