Category: Game Level Design
Unreal Engine Level Design – Medieval Autumn (Lands of Gnora)
Citadel: Stories from the Skar City – Part One
HOIA – A Sleepless Terror – Unreleased Project
UE4 Level Design – Niihikara Petroleum Station (Skar City)
ATOM 2 – Third Level Completion
ATOM 2 – Second Level Completion
There has been quite a development in the story of A Tale of Madness 2. New ideas – new areas – new levels. The second level has been completed. I plan at least two more for this sequel.
SCP-1107-Delta – Unreleased Horror Project
Skar City – Cyberpunk Adventure Game – Teaser v0.1
Just a teaser from my upcoming cyberpunk / adventure game Skar City.
Unreal Engine Level Design – Ruins of Khel’Azzar (Lands of Gnora)
A new scene from the Lands of Gnora project. These are the ruins of Khel’Azzar.
Unreal Engine Level Design – Underground Water Station (Skar City)
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
Skar City – Industrial Outskirts Artworks
Unreal Engine Level Design – Industrial Outskirts (Skar City)
A new level design project I’ve just finished. I built an abandoned industrial park inspired by the Metro trilogy. Built with Unreal Engine.
Skar City – Cyberpunk Biolab Walkthrough
A more detail walkthrough of the cyberpunk level I’ve designed using Unreal Engine.
Unreal Engine Level Design – Cyberpunk Biolab
Rendering Fear – Level Design Walkthrough
Rendering Fear – Artworks
Some artworks from one of my unreleased projects – Rendering Fear.
Skar City – Cyberpunk Warehouse Artwork
A few artworks from the Skar City Cyberpunk Warehouse level I designed.
Skar City – Cyberpunk Warehouse Level Design
I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”.
This is a project meant to reflect texturing, lighting and geometrical design work.
Skar City – Project Announcement
I somewhat obsess about the cyberpunk / vaporwave culture.
The neon language of a bleak future, an advance technological movement set in a decaying society.
Corruption, violence and a glowing spark of innovation. A corporation set to rule the entire world and the people opposing it.
Skar City will be a light novel that I am writing. Along with the text, I am preparing a few level design assignments, some artworks and soundtracks to create the world of Skar City. A world dominated by greed, augmentations and people fighting back the oppressions.
The first level design assignment is finished. Take a glimpse at the City of Skar, the ever-changing metropolis.
Lands Of Gnora [4/30] – Thel’Aghaz Caves
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The fourth assignment is the scene of the Thel’Aghaz Caves.
Built with Unity.
ATOM 2 – Project Announcement
My first video-game project ATOM has reached more than 12200 individuals. For an experiment of learning the Unreal Engine, I’d say that the game made a pretty impressive score.
So I thought that I should use some of my spare time to create another game set in the A Tale Of Madness universe. ATOM 2 will be my next video-game project. This time, all the mechanics will be built using Unity.
Prepare for more evil and madness because ARIA Corporation returns. Below you can see the announcement trailer I’ve compiled up.
Lands Of Gnora [3/30] – Kayan Farmlands Redux
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The third assignment is the scene of the Kayan Farmlands.
Built with Unity.
Lands Of Gnora [2/30] – Outskirts Of Kel’Thaz Redux
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The second assignment is the scene of the Outskirts Of Kel’Thaz.
Built with Unity.