Category: level design
Unreal Engine Level Design – Medieval Autumn (Lands of Gnora)
UE4 Level Design – Niihikara Petroleum Station (Skar City)
ATOM 2 – Third Level Completion
Unreal Engine Level Design – Ruins of Khel’Azzar (Lands of Gnora)
A new scene from the Lands of Gnora project. These are the ruins of Khel’Azzar.
Unreal Engine Level Design – Underground Water Station (Skar City)
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
Unreal Engine Level Design – Industrial Outskirts (Skar City)
A new level design project I’ve just finished. I built an abandoned industrial park inspired by the Metro trilogy. Built with Unreal Engine.
Skar City – Cyberpunk Biolab Artworks
Unreal Engine Level Design – Cyberpunk Biolab
Rendering Fear – Artworks
Some artworks from one of my unreleased projects – Rendering Fear.
Skar City – Cyberpunk Warehouse Level Design
I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”.
This is a project meant to reflect texturing, lighting and geometrical design work.
Lands Of Gnora [4/30] – Thel’Aghaz Caves
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The fourth assignment is the scene of the Thel’Aghaz Caves.
Built with Unity.
Lands Of Gnora [1/30] – Lower Vulnik Canyons
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The first assignment is the scene of the Lower Vulnik Canyons.
Built with Unity.