My second major video-game project A Tale Of Madness (A.T.O.M.) 2 has reached completion. Release date – 13/07/2021.
There has been quite a development in the story of A Tale of Madness 2. New ideas – new areas – new levels. The second level has been completed. I plan at least two more for this sequel.
A short teaser from my upcoming horror game project – ATOM 2.
Just a teaser from my upcoming cyberpunk / adventure game Skar City.
Another game level scene from Skar City – an underground water station. Built with Unreal Engine.
I’ve just finished working on the first level of my upcoming indie horror-adventure game – A Tale Of Madness 2. Also the second level is starting to take shape.
The Rendering Fear project is not all abandoned – but the old version will not suit my needs anymore, for what I’ve planned with the game. Instead – I will create a redux version for it – to have it tell the story of the Rendering Fear universe. A dark, fantasy tale to unfold.
Some artworks from one of my unreleased projects – Rendering Fear.
A few artworks from the Skar City Cyberpunk Warehouse level I designed.
I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”. This is a project meant to reflect texturing, lighting and geometrical design work.
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora. The fourth assignment is the scene of the Thel’Aghaz Caves. Built with Unity.
My first video-game project ATOM has reached more than 12200 individuals. For an experiment of learning the Unreal Engine, I’d say that the game made a pretty impressive score. So I thought that I should use some of my spare time to create another game set in the A Tale Of Madness universe. ATOM 2Continue reading “ATOM 2 – Project Announcement”