The “Lands Of Gnora” project consists of a collection of level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
These are static scenes depicting various locales. By using sky boxes, asset placement, various particle systems, point lights – I tried to create fantasy scenes. The first 4 levels were created with Unity.
The first assignment is the scene of the Lower Vulnik Canyons.
The second assignment is the scene of the Outskirts Of Kel’Thaz.
The third assignment is the scene of the Kayan Farmlands.
The fourth assignment is the scene of the Thel’Aghaz Caves.
The fifth assignment is the scene of the Western Oasis.
The sixth assignment is the scene of the Ruins of Khel’Azzar.
The seventh assignment is the scene of the Meviel Village – Medieval Autumn.
The eighth assignment is the scene of the Eastern Oasis.
The ninth assignment is the scene of the White Sand Dunes.