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Tag: game development

Game Level Design, lands of gnora, level design, Unreal Engine, Video-Games

Unreal Engine Level Design – Eastern Oasis (Lands of Gnora)

December 19, 2021 Gratian
Tagged design concepts, game design, game development, lands of gnora, level design, Unreal EngineLeave a comment
Uncategorized

A.T.O.M. – A Tale of Madness Ambiance #02

November 28, 2021 Gratian
Tagged atom, game design, game development, level design, Unreal EngineLeave a comment
Uncategorized

A.T.O.M. – A Tale of Madness Ambiance #01

November 28, 2021 Gratian
Tagged atom, game development, level designLeave a comment
cyberpunk, Game Level Design, Skar City, Unreal Engine, Video-Games

Skar City – Cyberpunk Warehouse Artwork

October 25, 2020January 6, 2021 Gratian

A few artworks from the Skar City Cyberpunk Warehouse level I designed.

Tagged artwork, cyberpunk, game art, game design, game development, level design, Unity, Unreal Engine, unreal engine tutorialsLeave a comment
Game Level Design, lands of gnora, level design, Unity, Video-Games

Lands Of Gnora [4/30] – Thel’Aghaz Caves

September 20, 2020 Gratian

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.

The fourth assignment is the scene of the Thel’Aghaz Caves.

Built with Unity.

Tagged game development, lands of gnora, level design, UnityLeave a comment
Dark:Code, Game Level Design, Unity

Lands Of Gnora [3/30] – Kayan Farmlands Redux

July 15, 2020 Gratian

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.

The third assignment is the scene of the Kayan Farmlands.

Built with Unity.

Tagged conceptual artwork, design concepts, game design, game development, lands of gnora, level design, UnityLeave a comment
Dark:Code, Game Level Design, Unity

Lands Of Gnora [2/30] – Outskirts Of Kel’Thaz Redux

July 15, 2020 Gratian

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.

The second assignment is the scene of the Outskirts Of Kel’Thaz.

Built with Unity.

Tagged 3D models, asset, game development, lands of gnora, level design, seamless textures, texturing, UnityLeave a comment
Dark:Code, level design, Unity

Lands Of Gnora [1/30] – Lower Vulnik Canyons

July 15, 2020July 15, 2020 Gratian

The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.

The first assignment is the scene of the Lower Vulnik Canyons.

Built with Unity.

Tagged design concepts, fan-fiction, game development, geek, lands of gnora, level design, unity tutorialsLeave a comment
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