Tag: level design
A.T.O.M. – A Tale of Madness Ambiance #02
A.T.O.M. – A Tale of Madness Ambiance #01
HOIA – A Sleepless Terror – Unreleased Project
Skar City – Cyberpunk Warehouse Artwork
A few artworks from the Skar City Cyberpunk Warehouse level I designed.
Skar City – Cyberpunk Warehouse Level Design
I’ve created a new level design assignment – trying to create a futuristic / cyberpunk style warehouse, using Unreal Engine 4. Also I’ve included in the level my new song called “Bad Implants”.
This is a project meant to reflect texturing, lighting and geometrical design work.
Skar City – Project Announcement
I somewhat obsess about the cyberpunk / vaporwave culture.
The neon language of a bleak future, an advance technological movement set in a decaying society.
Corruption, violence and a glowing spark of innovation. A corporation set to rule the entire world and the people opposing it.
Skar City will be a light novel that I am writing. Along with the text, I am preparing a few level design assignments, some artworks and soundtracks to create the world of Skar City. A world dominated by greed, augmentations and people fighting back the oppressions.
The first level design assignment is finished. Take a glimpse at the City of Skar, the ever-changing metropolis.
Lands Of Gnora [4/30] – Thel’Aghaz Caves
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The fourth assignment is the scene of the Thel’Aghaz Caves.
Built with Unity.
ATOM 2 – Project Announcement
My first video-game project ATOM has reached more than 12200 individuals. For an experiment of learning the Unreal Engine, I’d say that the game made a pretty impressive score.
So I thought that I should use some of my spare time to create another game set in the A Tale Of Madness universe. ATOM 2 will be my next video-game project. This time, all the mechanics will be built using Unity.
Prepare for more evil and madness because ARIA Corporation returns. Below you can see the announcement trailer I’ve compiled up.
Lands Of Gnora [3/30] – Kayan Farmlands Redux
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The third assignment is the scene of the Kayan Farmlands.
Built with Unity.
Lands Of Gnora [2/30] – Outskirts Of Kel’Thaz Redux
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The second assignment is the scene of the Outskirts Of Kel’Thaz.
Built with Unity.
Lands Of Gnora [1/30] – Lower Vulnik Canyons
The “Lands Of Gnora” project consists of a collection of 30 level design assignments – in which I am creating 3D environments related to the fictional universe of Gnora.
The first assignment is the scene of the Lower Vulnik Canyons.
Built with Unity.
[DARK:CODE]
Welcome to the [DARK:CODE] site.
This is a presentational site where you will find information about all the projects I am involved with, regarding video-game design, writing and doing conceptual art.
Being an avid gamer will always put-up-front that question: what if I was about to do my own game, write its story, set up the mechanics and let people experience it.
And this is what the entire [DARK:CODE] project is meant to do.
The whole idea of creating my own video-game had the starting point of wanting to create an interactive story – not only that you would read it – but you’ll make the decisions for the protagonist. It was meant to be a visual novel – but it became so much more different. I still plan to release a visual novel at some point – but the current period is about focusing on level design.
With quite a few projects in progress – you’ll be able to experience what I had planned for the collection of games / design assignments I will create.